Wednesday, December 16, 2009
I am ready for a job, that no company is hiring for, and I may have to wait years until they do.
Oh well! Its a long hard Life!
At least I get to come back to Brantford for good now, I hate Toronto!
Update for Things I hate:
Saturday, October 24, 2009
Thursday, October 22, 2009
I just watched the end of a television program about the creation and development of Robots and AI. And I could not help being a bit concerned.
People are so enamored with the idea of creating these robots that will do everything for us and be so intelligent. I believe they are overlooking somethings that are very important:
i)These Robots will mean fewer jobs for humans, this means fewer people will be working, and fewer people will not have MONEY! I do not believe for a second that in this future human beings will cast aside the need for money, and the want for money. Because money will still be as important as it is today, the majority of people (who will not be working and making money) will be left in the dark. The people who "control, use and manufacture" these robots will no doubt demand a payment for the the services that their robots will provide, and how will the unemployed afford these things which will no doubt include the necessities of life.
ii)If robots develop such a strong advanced AI as so many people want and believe will happen, what is not to say these things will not realize that Human beings are just using them. Human beings have rebelled against their gods and creators for all history. Humans have believed themselves to have become equal to these gods, and even more powerful. It is with these robots that we make that we are attempting to become the gods. If we apply this to all universe we know today, we may see a possible pattern:
-The gods created us the Human Being, which is it not just an organic robot
-Humans the new gods will create the Robot, a mechanical being, a robot as we know it.
-Could Humans be the gods' robot
-Could the gods not just be another generation of robot created by some supreme being the robot of yet another.
Now one may say is this not then natural progression. Perhaps, but it will destroy us. Is it not the goal of life not to commit the same mistakes as the creators. We have the opportunity to preserve ourselves, but instead we are willing to throw it away, perhaps we may be worshiped, but then we will be forgotten, and lost.
Thursday, October 1, 2009
I must say it was quite comfortable, the chairs were a pleasure to sit in and snacks and beverages were available. The whole ride I was constantly looking out the large windows, taking in the scenery, which unfortunately at times consisted of slag, ties, and dingy old buildings. It also gave me a chance to observe some of the signs and signals that I learned in class. The trip lasted about an hour, which was too short for my liking.
Anyway Wednesday came and unfortunately I woke up with a cold that only got worse as the day progressed. But Awesomeness prevailed and the days events outweighed the sneezing, and runny nose. The day started at Mohawk Inn where the class met and we had a job briefing. Everyone then carpooled over to Guelph Junction. Once we got there the class was split into 3 groups. Mine, which is the most important, first took a look at the yard's various switches, we each got a chance to unlock the keeper on the switch and then throw it for a normal route and a reverse route, locking it when we were done. Then we practiced placing a derail in derailing and non derailing positions (those things are heavy).
After an early lunch we started going over the components of the different air brake systems, and we practiced applying and releasing the handbrakes (this I think was my favourite part). Then we tried entraining (getting on) and detraining (getting off) the equipment. The equipment by the way is HUGE! Pictures cannot show how big it is. We also got to practice on a moving engine first at 1mph and then at 4mph. The engine was an older model but it was big enough to live comfortably in. The exhaust that was realease when it throttled up was a black as the keys on my keyboard, and as it dispersed you could see the particles of the diesel fumes. It made you wonder how all these old engineers and conductors got to be as old as they did.
Tomorrow I am going to Procor for a tour of their facilities, I will write if I think you would care to hear about it.
Monday, September 28, 2009
This is because on Wednesday I have my first field trip to Guelph Junction. Which means I get to play Train Conductor.
In addition on Friday I go to Procor for another field trip.
I will be sure to update you on all three of these exciting events.
Friday, September 25, 2009
Wednesday, September 23, 2009
One that has revealed to me what I believe is the secret of the Universe. It is the answer to the eternal question, "Does the Universe end, or does it drift on forever?"
My answer is NO! The Universe is finite!
This is my theory...
The "Corneria Effect".
It borrows its name from the fourth planet of the Lylat System, which has the same properties. I figure that as one travels past a specific boundary in time and space they will be "redirected" to a location on the opposite side of the Universe, only to travel back they way they had come. The best way to describe this is with this image:
Imagine a Room, this room represents the Universe, and it has two doors one on one side of the room and one directly opposite of it on the other adjacent wall. Now watch as a person walks across the room and through one door. They then according to my theory will emerge from the other door.
Because the Universe is so vast when an individual travels over that boundary and are sent to the other side of the Universe they will still believe that they are still traveling out into infinity. If one was to start at one side of the Universe and then travel to and past the other side, they would then in reality have had a displacement of zero.
The "Corneria Effect" is my theory of the boundlessness of the Universe, please do not misuse or claim this idea as your own. Feel free however to leave whatever, comments you have I am eager to hear them.
Tuesday, September 22, 2009
Monday, June 1, 2009
Tuesday, May 5, 2009
-to do right thing the right way
-put in writing what you are planning to do in your project
-include what you intend to learn
What is it?
-an insurance between parties
-can be changed later
-a basic description of what is need
-both parties must know what they are getting into to
-Project type; The "unknown" in the equation
-Technical info, details
-Precise project info
-the personnel might change
-avoid waste of time and resources
-starting is easier and faster
-recognizes biggest challenges before hand
-not relying on intutition time running on communication between people
-things might change, important to know what is happening in the beginning, and what might happen later
-might save your project, might be unnecessary, but hard to know in advance
-better to ask in the beginning
Brief is meant to be alive
Tuesday, April 28, 2009
Line thickness is the height of a line, not the width which it is often confused with. It is used to give the line a 3-D effect.Lesson 3-7 Regions and 3-D surfaces
You can start working in true 3-D with the Region, Extrude, and Face Command.
Region specifies an area, and Extrude makes a shape 3-D from a 2-D closed shape. (It pulls it out)
Lesson 3-7a Extruding to Create 3-D objectsUsing Extrude from the last lesson you can extrude to a path, or you can taper it. The image above uses both, the circle is extruded to a path and it is tapered.
Lesson 3-8 Revolved Objects
Resurf rotates a line along a path to create a surface around an axis. Revolve creates a solid object from a line along a path.Lesson 3-9 Adding Materials
Using Render you can add lighting and texture to your object
Lesson 3-10 Primitive Solids
A primitive solid is a simple object that you can use to work with in 3D. AutoCAD has some basic 3D shape commands at your disposal. From these basic primitives, you can start building your 3D models.
Lesson 3-11 Boolean Operations
Joins two or more solids into creating one based on the total geometry of all.
Subtracts one or more solids from another creating a solid based on the remaining geometry.
Creates a single solid from one more solids based on the intersected geometry.
|SOLID EDIT|| |
Allows you to increase the size of a solid by extruding out one of its faces.
Slices a solid along a cutting plane.
Aligns 2 3D Objects in 3D space.
Lesson 3-12 The User Co-ordinate System
It allows you to change the plane you are drawing on so that you can add more detail
Lesson 3-13 Mapping Materials
Involves changing the size of the image (material) and the orientation of it so that it makes the most sense and looks presentable.
COMMAND OR INPUT
Enter this on the command line to select mapping options via keyboard.
Maps individual faces of an object.
Maps any solid object with controls for width, depth and height as well as rotation on all sides.
Allows you to map any solid object, but uses rotation only.
Maps a solid object with height and rotation only.
Lesson 3-14 Creating New Materials
Sometimes you need to create your own material images because Auto CAD does not have them already.
You can load your own images to use and then add them to your object.
All involve using Auto CAD 3-D they contain extra topics or tools through a project, of building a house.
Monday, April 27, 2009
Isometric commands is one of the easiest ways to give a drawing in 2-D a 3-D look. Isometric drawing was the standard way of drawing 3-D before we were able to do true 3-D work. An isometric drawing is not true 3-D.
The CAD command ISOPLANE allows one to easily draw an object at 30 degree angles needed fo isometric drawings.
Lesson 3-3 Working in 3 Dimensions
We are used to just using 2 axis. when working in 3 dimensions a third axis is introduced, the z-axis. the axis represent the height, length, and depth of an object.
Lesson 3-4 Viewing 3-D Objects
In CAD you can use view ports to to more easily see all the sides of your object. there are viewports for the x axis, y axis, and z axis.
Lesson 3-5 Basic Wire Frame Models
Wireframes are the simplest way to display 3D objects. They are like a skeleton of the object, and allow you to look through and see other edges.
Lesson 3-6 Line Thickness
This is the terminology from the Free CAD Lesson Intro to 3D
3D Auto CAD
2-D - A concept of displaying real-world objects on a flat surface showing only height and width. This system uses only the X and Y axes.
3-D - A way of displaying real-world object in a more natural way by adding depth to the height and width. This system uses the X Y and Z axes.Boolean Operations
Commands that allow you to add, subtract or intersect solid objects in AutoCAD.
Complex surface - Generally a curved surface. Examples: car fender, landscape contour.
Elevation - The difference between an object being at zero on the Z-axis and the height that it is above zero.
Extrude - The extrude command raises the shape of a 2D outline into a 3D solid. For example, a circle would be extruded into a cylinder.
Face - The simplest true 3-D surface.
Facet - A three or four sided polygon that represents a piece (or section) of a 3-D surface.
Hidden line removal - A way of hiding lines that would not be visible if you were viewing the actual object you have drawn in AutoCAD. (Command: HIDE)Isometric Drawing
A simple way of achieving a '3-D' appearance using 2-D drawing methods.
Plan View - Also known as the top view, a plan view looks directly down the WCS Z-axis to the X-Y axis.Primitive
A basic solid building block. Examples would be boxes, cones, cylinders.Region
A 2-D area consisting of lines, arcs, etc.Rendering
A complex way of adding photo-realistic qualities to a 3-D model you have created.
Shading - A quick way of adding color to a 3-D object you have drawn. (Command: SHADE)
Solid Model - A 3-D model creating using solid 'building blocks'. This is the most accurate way of representing real-world objects in CAD.
Surface Model - A 3-D model defined by surfaces. The surface consists of polygons. (See facets.)Thickness
A property of lines and other objects that gives them a 3-D like appearance.USC
The user co-ordinate system. This is defined by the person drawing to have easier access to portions of a 3-D model.View
A particular view of the object you have created.Viewport
A window into your drawing showing a particular view. You can have several viewports on your screen. Different from the viewports used in plotting.Wireframe Model
A 3-D shape that is defined by lines and curves. A skeletal representation. Hidden line removal is not possible with this model.Z-axis
The third axis that defines the depth.
Thursday, April 23, 2009
Wednesday, April 22, 2009
Thursday, April 2, 2009
Tuesday, March 31, 2009
Friday, March 27, 2009
Monday, March 23, 2009
Imperial base unit = inch
Metric base unit = millimeter
arrow must touch extension lines
extension 3mm from object line
extension line extends 3mm from dimension line
- don't need center located
- when dimensioning radii put lines to locate it if features are not straight
each dimension should be clearly shown and stated
dimensioning should not be duplicated or given in 2 different ways
dimensions placed in a view where the best shape and true form are shown
avoid long extension and leader lines
place dimensions between views to improve clarity if it applies to both views
do mot assume symmetrical unless there is a centerline symbol or note
spacing between dimensions should be constant within a drawing
line up dimensions horizontally and vertically
avoid crossing dimension lines and leaders when possible
make use of notes and abbreviations and symbols